Posts tonen met het label random_table. Alle posts tonen
Posts tonen met het label random_table. Alle posts tonen

maandag 1 september 2014

d30 Physical Features for Tieflings

Or roll one of those alphabet-dice
 in case of #5 (by Danny Cicchetti)
Roll a few times on this or just choose.


  1. horns (d6= 1: young goat sized/ 2: Icelandic goat-like/ 3: water buffalo like/ 4: ibex like/ 5: springbok-like/ 6: antlers)
  2. same as 1.
  3. d6= 1-4: nasty, big, pointy teeth/ 5-6: teeth grow in rows as a shark
  4. tusks (d6= 1-3: small/ 4-5: boar-sized/ 6: World of Warcraft-troll-sized)
  5. crest (d6= 1-3: parasaurolophus-like/ 4-6: tapejarid-like)
  6. tail (d6= 1-2: 15-30 cm/ 3-4: 30-90 cm/ 5-6: 90-150 cm)
  7. spiny backbone
  8. shoulder spikes
  9. prickles, quills or barbs instead of facial hair
  10. complete lack of hair
  11. d6= 1-3: skinflaps between fingers and toes/ 4-6: skinflaps between arms and torso
  12. wings, non-functional and small, (d6= 1-2: bat-like/ 3-4: bird-like/ 5-6: insect-like)
  13. no pupils
  14. unusual eye color (use 6d10's to generate it randomly here)
  15. eyes (d8= 1-2: catlike/ 3-4: sheep/ 5-6: reptile; 7/ chamelon/ 8: insect)
  16. unusual skin color  (use 6d10's to generate it randomly here)
  17. feet are (d6= 1: catfeet/ 2: hooves/ 3: tortoise feet/ 4: crocodile feet/ 5: crow claws/ 6: lemur feet)
  18. polydactyly (on a result of 5-6 on a d6: 7 fingers instead of 6)
  19. d6= 1-3: hands of that of a aye-aye/ 4-6: fingers have more joints than usual
  20. small hands located at torso (can only hold light items)
  21. eyes instead of niples
  22. exhalations are accompanied by small wisps of smoke
  23. faint smell of sulfur
  24. character heats up and glows when angry
  25. glowing unholy symbol at forehead
  26. for every being killed by character, a metal ring/tattoo appears on character's body
  27. snake tongued
  28. goat eared
  29. d6: 1-3 octopus beak; 4-6 fly mouth
  30. feelers
The hands of an aye-aye,
by Joseph Wolf
tapejarid crests
by Danny Cicchetti

dinsdag 28 mei 2013

partial re-rerolls on random tables

Mucking about* with my Gamma World setting, I was thinking about a random encounter table. I wanted a specific creature to sometimes be mixed up in the encounter, about a fourth or fifth of the time.
Sure, I could just do a simple "roll again on this table and add creature X" but that would have a chance of giving the same result (and ignoring that result would result in more rolls).
I could write it as "roll a d10/d8 on a result of 1 and 2 add 1d3 creature X", but I wanted the chance of 1 creature X to appear to be higher than 3 X's. But something that I never thought of before; by rolling a d8 and d10, you can create a d80. So, here is a d100 encounter table with an incorporated d80 reroll system:

Murder City; night encounters

1-2 gravorgs
3-5 shadow sloths
6-10 skeletons
11-15 zombies
16-21 ratmen
22-26 mutated rats
27-28 quinpod invader
29-32 albino apes
33-36 octobats
37-44 bugs
45-52 ghouls
53 demonic abductor
54-59 shroommen
60-63 dabbers
64-66 felinoids
67-72 roll on the humanoid table
73 roll again and on the humanoid table
74-78 roll on the faction table
79 roll again and on the faction table
80 roll twice
81-92 roll 1d80 on this table + 1 creeper
93-98 roll 1d80 on this table + 2 creepers
99-00 roll 1d80 on this table + 3 creepers



*Lying in bed, thinking about cool mutants.

zondag 30 september 2012

Dragon Blood table

It's been a while. Have a d20 table for what happens if people bathe in dragon's blood:

1 dragon has enough blood for 1 creature 1 size category smaller to bath in it (or 4 creatures 2 size categories smaller, and so on). The PC must be caked in blood for 1d8+1 days for the effect to take place. 


  1. PC can speak with birds, 
  2. PC can speak with nocturnal mammals. 
  3. PC can speak with diurnal mammals. 
  4. PC can speak with monotremes (good luck with that). 
  5. PC can speak with reptiles. 
  6. PC can speak with fish. 
  7. PC gets +4 against fear. Might not be blood related, but more a “I’ve just slain a dragon!” thing.
  8. PC can smell silver, gold and platinum. 
  9. PC can smell gemstones. 
  10. PC can count money in the blink of an eye. 
  11. PC knows the worth of any gemstone. 
  12. PC can eat silver, gold, platinum and electrum to regain hitpoints (1 hp per 0,5 gp). 
  13. PC can eat gemstones to regain hitpoints (1 hp per 0,5 gp worth consumed). 
  14. Upon killing something, the PC learns the name of the thing just killed. 
  15. PC can see the ultraviolet spectrum. (Birds look differently, mostly.) 
  16. PC can sense magnetic fields. 
  17. When seeing a work of art, PC knows time spent creating said piece. 
  18. PC gains it’s level in resistance against the type of damage done with the dragon’s breath weapon. 
  19. Roll twice, person next to pc chooses power. 
  20. Roll twice.

woensdag 27 juli 2011

occurrences in a weird forest

It's Gary Gygax's birthday. It's the first post of this blog. Let's celebrate by sharing this half of  a d100 table of occurrences in a forest. Complete table will follow later.

D100 occurrences in a weird forest:
  1. 1       A fox dances on its hind legs, disappears when noticed.
    2.       Leaves rustle, but there is no wind.
    3.       Wind blows, but the leaves don’t rustle.
    4.       A root unearths itself, tripping a character.
    5.       A frog carries a crown towards some place.
    6.       A progression of people wearing animal masks is solemnly chanting.
    7.       A silver piece is found in the liver of an animal.
    8.       Waking up, a character finds feathers braided in his/her hair.
    9.       A voice is heard singing. If the pc’s follow the voice, they have high chance of getting lost.
    10.   A wooden creature, looking similar like the Slender Man, is stalking the pc’s.
    11.   A tree is found, bearing feathers instead of leaves.
    12.   An hole is found, it seems to go on forever.
    13.   At night, pc’s can spot moving lights in the distance.
    14.   Wooden copies of the pc’s are found below a felled tree.
    15.   When cut, a tree leaks blood instead of sap.
    16.   A giant humanoid tree is found. It doesn’t move or talk. Creatures in a time stasis can communicate with it.
    17.   Upon waking up, the pc’s find their weapons dangling inches above their head.
    18.   Normal animal encounter, but the animal can only be hunted/ hurt/ killed if the pc’s rhyme.
    19.   One of the pc’s is infected by a fungus. Spends his/her day sick, at the end he/she vomits d100 sentient shroomlings.
    20.   A delicious smell leads the pc’s from the path to a set table with an enticing meal on top of it.
    21.   Branches seem to deliberately brush pc’s as they walk past.
    22.   An ugly plant is found, if consumed the eater transforms into a troll over the course of 3d10 days.
    23.   Magical animal with dark intentions.
    24.   Fey passes as human, trades magical items for body parts of the pc’s.
    25.   Part of the forest is in greytones.
    26.   Something is whispering things to the PC’s in an unknown language.
    27.   Cave feels like home.
    28.   Specific mushroom allows the eater to see through skin.
    29.   Specific berry lets the eater see dark blots instead humanoids.
    30.   At night, owl calls seem almost humanlike.
    31.   A tree of flesh and bones is found. Eating it is a bad idea.
    32.   Fey offers a service now in turn for a service performed by the pc’s in the future.
    33.   The dead dance.
    34.   Murky lake seems to beckon.
    35.   Rations have gone moldy in one day.
    36.   Familiars or animal companions (if any) seem to mistrust the pc’s for one day.
    37.   Screams are heard.
    38.   PC wakes up with memories of different person for one day.
    39.   The whispering won’t stop.
    40.   Flower vaguely looking like a woman, if eaten a male will transform into a female over the course of several days. Female gains a beautiful singing voice.
    41.   Freak weather.
    42.   Animals seen dining on dead humanoid using cutlery.
    43.   During night, roots attempt to strangle sleeping pc’s.
    44.   Pc’s can hear nothing more than birds singing.
    45.   Woodpecker bores holes in the bones of a giant.
    46.   Night is 16 hours long.
    47.   Goblin challenges pc’s to a game. Weird stakes.
    48.   Gems hatch as beetles.
    49.   Standing stone has a heartbeat.
    50.   Rations have become hard as stone.